﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;


namespace TDNA
{
    public class GameObj
    {
        public tdVector2 Pos { get; set;}
        
        public GameObj()
        {
            Pos = new tdVector2(0, 0);
        }

        public GameObj(tdVector2 p)
        {
            Pos = p;
        }

        public virtual void Update(ulong gameTime){}

    }
}
